How To World Conquest Eu4 ((LINK))
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How To World Conquest Eu4: A Guide for Beginners
Europa Universalis IV (Eu4) is a grand strategy game that lets you control any nation in the world from 1444 to 1821. You can explore, colonize, trade, war, and shape the history of your chosen country. One of the most challenging and rewarding goals in Eu4 is to achieve a world conquest, which means to own or have a subject own every province in the game.
However, world conquest is not easy. It requires a lot of planning, skill, patience, and luck. You will face many obstacles, such as aggressive expansion, coalitions, rebels, overextension, corruption, and more. You will also need to balance your economy, military, diplomacy, and technology. In this article, we will give you some tips and tricks on how to world conquest Eu4 as a beginner.
Choose a Strong Starting Nation
The first step to world conquest is to choose a strong starting nation that has a lot of potential for expansion. Some of the best candidates are:
Ottomans: The Ottomans start with a large and powerful army, a strong economy, and a unique government type that gives them bonuses to core creation cost and tolerance of heathens. They also have easy access to Europe, Asia, and Africa.
Ming: Ming starts as the dominant power in East Asia, with a huge population, a rich land, and a large navy. They also have the Mandate of Heaven mechanic that gives them bonuses to stability and meritocracy. However, they also have to deal with the tributary system and the unguarded nomadic frontier disaster.
France: France starts with a strong position in Western Europe, with a large army, a high income, and a lot of vassals. They also have the Elan! national idea that gives them +20% morale of armies. However, they also have to deal with the Hundred Years' War and the Burgundian inheritance.
Muscovy: Muscovy starts as the leader of the Russian region, with a lot of cores and claims on their neighbors. They also have the Third Rome national idea that gives them +33% manpower recovery speed and +10% national tax modifier. However, they also have to deal with their low development and their Orthodox religion.
Castile: Castile starts with a strong position in Iberia and North Africa, with a large army and navy. They also have the Reconquista national idea that gives them +15% morale of armies and +1 yearly prestige. However, they also have to deal with their low legitimacy and their personal union over Aragon.
Expand Aggressively but Carefully
The second step to world conquest is to expand aggressively but carefully. You want to conquer as much land as possible without triggering too much aggressive expansion (AE), which is a measure of how much other countries hate you for taking their land or their allies' land. If your AE is too high, you will face coalitions of countries that will declare war on you.
To avoid coalitions, you should follow these guidelines:
Check the peace deal screen before signing any treaty. It will show you how much AE you will generate and who will join a coalition against you. Try to keep your AE below 50 with any country that is not your ally or subject.
Expand in different regions and religions. AE is based on distance, culture, and religion. You will generate less AE if you conquer land that is far away from your core regions or that has a different culture or religion than your enemies.
Use vassals and client states. Vassals and client states are countries that are subject to you but have their own government and army. You can transfer occupation of provinces to them in peace deals and they will core them for you. This way, you will generate less AE and save admin points.
Use diplomatic actions. You can reduce your AE by improving relations with your neighbors, sending gifts, influencing nations, guaranteeing independence, etc. You can also use alliances and royal marriages to deter potential enemies from joining coalitions.
Use truces and warscore. You can prevent countries from joining coalitions if they have a truce with you or if they are at war with you or your allies. aa16f39245